gaming_technology

STEM / Gaming Technology

John Wood
9781538226384
2019
4th - 6th
32
Gareth Stevens
8.5 X 11
Item # 5092
$19.95 each

 

With streaming services on Twitch and YouTube, no matter the time of day, gamers can watch anyone playing their favorite games. Friends half a world apart can play games together. There's no better time to be into gaming technology. From virtual reality to esports, readers can learn so much about how gaming is growing and changing in this high-interest book. A dynamic design and full-color photographs of top-of-the-line tech in action accompanies age-appropriate content perfectly suited to complement classroom STEM learning.
            9781538226384